The Cascade Summit Scoring System
Just play.
1. Tournament placement will be determined by the best three games derived from play.
2. The single best point total for a country wins Best Country.
3. Ties will be broken by taking points to additional decimal points.
4. The top 7 point totals from players who played 3 rounds will be placed on Top Board in Round 5. The highest point total on Top Board wins WAC Con. The remaining 6 will place with all other tournament players.
1. Don�t die. If you do die, die very late in the game.
2. Get as big as you can as fast as you can, and keep growing. It�s best if you end as the biggest on the board.
3. A solo is best. A 2-way is better than a 3-way, etc.
4. The point system uses a �progressive atrophy� scale. As long as you are moving toward a better result (bigger power/smaller draw) your points will benefit from continued play. A stalemated game, where there is little or no change as years pass, will cause your points to �atrophy�. End the game if things aren�t changing.
Raw Scores:
At the end of each year players get points equal to the number of owned supply centers. (a player who solo�s is considered to own 34 supply centers in the final year).
Players get points subtracted depending on their elimination year, as follows:
Eliminated in: �01 �02 �03 �04 �05 �06 �07 �08 �09+
Subtract: -8 -7 -6 -5 -4 -3 -2 -1 0
Total the points at the end of the game (Russia only has -1 subtracted from its total) and divide by the game year �divide by� number (round to 2 decimals) according to the chart below. This is a player�s Raw Score.
Year: 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910
Divide By: 1.00 2.01 3.03 4.07 5.14 6.25 7.41 8.63 9.92 11.29
Year: 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920
Divide By: 12.75 14.31 15.98 17.77 19.69 21.75 23.96 26.33 28.87 31.59
Example 1: The game lasts 6 years and Russia grows as 5, 7, 7, 10, 10, and 14. Take the total (52: -1 is subtracted from the �01 total) and divide by the game year �divide by� number (6.25). After rounding to 2 decimals, the player has a Raw Score of 8.32.
Example 2: A non-Russian player survives 6 years of a 12 year game. The player grows as 4, 6, 7, 6, 5, and 0 (-3). Take the total (25), and divide by the 12 year �divide by� number (14.31) and round to two decimals for a Raw Score of 1.75.
Example 3: The game lasts 6 years and a non-Russian player grows as 5, 7, 9, 12, 15, and 18. Take the total (82, with the solo in the final year considered as �34�) and divide by the game year �divide by� number (6.25). After rounding to 2 decimals, the player has a Raw Score of 13.12.
Topping Bonus:
The player who owns the greatest number of supply centers in the final game year is considered to �Top the Board� and receives a Topping Bonus equal to their Raw Score multiplied by 0.01 for each supply center they own. If 2 or more players are tied, NO Topping Bonus is awarded. Note that �tied� refers to the final year number of supply centers owned, NOT the cumulative or Raw Score totals.
Example 1: A player tops with 11 and a Raw Score of 8.20. The Topping Bonus is 8.20*0.11, or 0.90.
Example 2: Two players each have 12 supply centers. One player has a Raw Score of 8.00; the other has a Raw Score of 8.20. Both have their Raw Scores multiplied by 0.12, giving the first player a Topping Bonus of 0.96 and the second player a Topping Bonus of 0.98.
Example 3: A player solo�s with 18 centers and a Raw Score of 13.12. The Topping Bonus is 13.12*0.34 (the solo player is considered to have 34 supply centers in the final year), or 4.46.
Outcome Bonus:
Players who have solo�d or share in a draw get a bonus equal to the following:
Solo 2way 3way 4way 5way 6way 7way
3.40 1.70 1.13 0.85 0.68 0.57 0.49
The total of Raw Scores plus Topping/Outcome bonuses is a player�s point total for the game.