:: Judge: DEAC  Game: Twonky  Variant: Standard Gunboat
:: Deadline: F1916M Wed Aug 28 2002 20:59:06 MEST  

 Maybe there is a map of the game at
 http://www.floc.net/observer/DEAC/twonky/twonky0.gif

Game 'twonky' order #069 (F1916M) has a deadline of Wed Aug 28 2002 20:59:06 MEST.
Those who haven't gotten their orders in will be abandoned if nothing
is received by Wed Aug 28 2002 21:59:06 MEST.

The parameters for 'twonky' are as follows:
  Move    clock 1187 min 12.00 next  71.00 grace  48.00 delay 0.50 days -MTWTF-
  Retreat clock 1187 min  0.00 next  23.00 grace  24.00 delay 0.50 days -MTWTF-
  Adjust  clock 1187 min  0.00 next  23.00 grace  24.00 delay 0.50 days -MTWTF-
  Access:  Any-site, Level: Any, Moderated, Dedication: 10.
  Variant: Standard Gunboat.
  Flags:   NoNMR, NoProxy, DIAS.
  Press:   None (except to Master).
  Winning Centers: 18.
  Index:   54 

---
Welcome at the game 'twonky'

a standard diplomacy game by email, where the identities of the players are not
known until the end of the game.

It will be the first out of a series of nine games which are named after the
robots in the american version of roborally. All are nopress games but you have
to send a message to the master in each buildphase which should look like a
diary entry. It should contain your thought about the game and the plans for the
next. The collected diary will be published on my website at the end of the
game. The players of this game will decide during the first 3 game years which
variant will be the second game of this series.

Please only sign on to the game with

'signon ?twonky [password] '
'set preference [list]'        //optional
'set english'                    //optional if you need to get english results
'signoff'

if you really want to stay in the until it is over. Just let me mention
that a game of diplomacy by email with a deadline setting of 71h/23h/23h
will run for at last half a year. It will need some effort to negotiate - if it
is not a nopress game -
and you might not be as successful as you might thinkof it at the beginning.
Ther is no excuse for leaving a running game without a strong reason.

Besides that I expect a complete and true registration with name, phone number,
city, country, email, level and birthday.

If you experience any problems I will answer your questions and do all possible
to help you. Nevertheless you should read the help files from DEAC

info.english (introduction)
index.english (alphabetical list of all commands)
syntax.english (syntax of movement orders)
deadline (everything about deadlines)
rules.english (information about the rules of the standard game)
press (informationen how to send messages),

which you can get by using the command 'get [Dateiname]'. (Alle Dokumente, die
einen Suffix '.english' gibt es auch als deutschsprachige Version ohne diesen
Suffix.)
This will help to clearify a lot of your questions. In addition to that document
all games will follow the houserules stated in the two documents ep.house.rules
and house.rules which can requested from DEAC in the same way.

If you need a deadline extention I will grant them for up to two weeks.All
requests on an extention should be send to me using the 'press to m' command
They should arrive before the concerning phase.Deadline extentions for the
current phase will be granted onky in exceptions situations.
If you are permanently late with your order you will get warnings at two times
and will be removed from the game at the third warning.

I have created a gamemaster homepage even for this game. Where you can find an
acutal map when the game is running. Please visit
http://privat.schlund.de/f/freimut/deac.html

Have fun and good luck

Freimut

The following players are signed up for game 'twonky':
  Master                        freimut@gmx.de
  Observer                      someone@somewhere
  Austria      move   12/12     someone@somewhere
  Russia       move    2/2      someone@somewhere
  Turkey       move    6/6      someone@somewhere
  Italy                         someone@somewhere
  England                       someone@somewhere
  France       move   14/14     someone@somewhere
  Observer                      someone@somewhere
  Observer                      someone@somewhere

Status of the Movement phase for Fall of 1916.  (twonky.069)

Austria:     Army St Petersburg.
Austria:     Army Ukraine.
Austria:     Army Munich.
Austria:     Army Silesia.
Austria:     Army Berlin.
Austria:     Fleet Albania.
Austria:     Army Serbia.
Austria:     Army Sevastopol.
Austria:     Army Venice.
Austria:     Fleet Greece.
Austria:     Army Vienna.
Austria:     Army Rumania.

France:      Army Denmark.
France:      Army Kiel.
France:      Fleet Norway.
France:      Fleet Helgoland Bight.
France:      Army Ruhr.
France:      Fleet Gulf of Lyon.
France:      Fleet Ionian Sea.
France:      Fleet Tyrrhenian Sea.
France:      Fleet Barents Sea.
France:      Fleet Skagerrak.
France:      Fleet Western Mediterranean.
France:      Army Piedmont.
France:      Army Burgundy.
France:      Army Tuscany.

Russia:      Fleet Sweden.
Russia:      Army Finland.

Turkey:      Fleet Naples.
Turkey:      Fleet Rome.
Turkey:      Army Armenia.
Turkey:      Fleet Aegean Sea.
Turkey:      Army Bulgaria.
Turkey:      Fleet Black Sea.


Ownership of supply centers:

Austria:        Berlin, Budapest, Greece, Moscow, Munich, Rumania, Serbia,
                Sevastopol, Trieste, Venice, Vienna, Warsaw.
France:         Belgium, Brest, Denmark, Edinburgh, Holland, Kiel, Liverpool,
                London, Marseilles, Norway, Paris, Portugal, Spain, Tunis.
Russia:         St Petersburg, Sweden.
Turkey:         Ankara, Bulgaria, Constantinople, Naples, Rome, Smyrna.

Austria:        12 supply centers, 12 units: builds 0 units.
England:         0 supply centers,  0 units: builds 0 units.
France:         14 supply centers, 14 units: builds 0 units.
Germany:         0 supply centers,  0 units: builds 0 units.
Italy:           0 supply centers,  0 units: builds 0 units.
Russia:          2 supply centers,  2 units: builds 0 units.
Turkey:          6 supply centers,  6 units: builds 0 units.



-- 
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