:: Judge: USTV Game: Naval Variant: Ancient_Med Gunboat :: Deadline: S0001M Tue Nov 11 2003 23:30:00 -0700 Game 'naval' order #001 (S0001M) has a deadline of Tue Nov 11 2003 23:30:00 -0700. The earliest orders will be processed is Sun Jan 05 2003 00:26:18 -0700. One or more players have not gotten their orders in. One or more players have requested that orders not be processed until the deadline. Those who haven't gotten their orders in will be abandoned if nothing is received by Thu Nov 13 2003 23:30:00 -0700. The parameters for 'naval' are as follows: Move clock 1410 min 12.00 next 120.00 grace 48.00 delay 0.50 days -mTWTF- Retreat clock -1 min 0.00 next 23.00 grace 48.00 delay 0.50 days -mTWTF- Adjust clock -1 min 0.00 next 23.00 grace 48.00 delay 0.50 days -mTWTF- Access: Any-site, Level: Any, Moderated, Dedication: -1. Variant: Ancient_Med, Gunboat. Flags: NoNMR, NoReveal, NoProxy, DIAS. xFlags: HomeCentres, NoResume, Concessions, Duality, Max Absence: 15. Press: White, Partial Allowed, No Fake. Power Assignments: By Preference List Only. Winning Centers: 18. Index: 0 Hi! This game is a test game for a new variant called Modern Naval Diplomacy. It is a five player, naval only, information warfare variant. It is blind, which means hand adjucated by me and uses things like submarines and satellites. The judge will only be used for press. THIS GAME IS NOT ANCIENT_MED and not played on that map, but on a new map. Ancient has five players, that's why I'm using that variant as a template for press. You can find out more about the variant/map/rules at http://www.thomasrichter.net/navaldip/navaldip.htm With questions you can email me anytime: [email protected] I plan to have weekday deadlines every other or third day if possible. The variant has three moves between builds, so the rhythm is slightly different. Again, it is a test game. Anyone is welcome to play, but I highly appreciate players who plan to meet deadlines as I cannot enforce dedication points on this one. I'd like to see how the variant plays out and have fun gm-ing it. If you check out the website, please let me know what you thought of it and the explanation of the rules, even if you decide not to play. Thanks Thomas The following players are signed up for game 'naval': Master [email protected] Carthage move someone@somewhere Egypt move someone@somewhere Greece move someone@somewhere Persia move someone@somewhere Rome abandon someone@somewhere Observer someone@somewhere Status of the Movement phase for Spring of 1. (naval.001) Carthage: Army Cirta. Carthage: Army Carthage. Carthage: Fleet Thapsus. Egypt: Army Memphis. Egypt: Army Thebes. Egypt: Fleet Alexandria. Greece: Army Macedonia. Greece: Army Athens. Greece: Fleet Sparta. Persia: Army Damascus. Persia: Army Antioch. Persia: Fleet Sidon. Rome: Army Ravenna. Rome: Army Roma. Rome: Fleet Neapolis. Ownership of supply centers: Egypt: Alexandria, Memphis, Thebes. Persia: Antioch, Damascus, Sidon. Carthage: Carthage, Cirta, Thapsus. Rome: Neapolis, Ravenna, Roma. Greece: Athens, Macedonia, Sparta. Unowned: Baleares, Byzantium, Chersonesus, Crete, Cyprus, Cyrene, Dalmatia, Jerusalem, Leptis, Massilia, Miletus, Numidia, Petra, Saguntum, Sardinia, Sicilia, Sinope, Tyre, Vindobona. Egypt: 3 Supply centers, 3 Units: Builds 0 units. Persia: 3 Supply centers, 3 Units: Builds 0 units. Carthage: 3 Supply centers, 3 Units: Builds 0 units. Rome: 3 Supply centers, 3 Units: Builds 0 units. (* ABANDONED *) Greece: 3 Supply centers, 3 Units: Builds 0 units.