You'll of course use the JOIN command, which has the following
syntax:
JOIN [powerName@]gameName password
Note that, unlike
the OBSERVE (and other non-map-power) game-entrance commands
discussed above, the second word to the JOIN command
does not need to contain
a "player ID" and the game name -- it might simply be
the game name.
If you specify a powerName when JOINing a
game, you will play that particular power when the game starts.
Note that you must spell out the entire name of the power (that is,
you may not abbreviate "Italy" as "I", etc.) and
you must use the at-sign to separate your chosen
powerName from the gameName. If the
powerName you specify is already spoken for, you will
be told this in response, and you will not have
JOINed the game.
When you JOIN a game without specifying a
powerName, you will be automatically
assigned a player ID of POWER#1 or POWER#2, etc., etc.
This player ID will be
sent back to you in the response to your JOIN command.
Yes, POWER#6 is kind of boring
as a player ID, but it's only temporary (when the game starts, you get to
be something special and exciting like AUSTRIA).
If you want to send press or (God forbid!) RESIGN before
the game starts, you will need to know your player ID (POWER#1,
etc.) to use it in the SIGNON or RESIGN command
(each of which is discussed below).
As soon as enough
players have JOINed, the game will begin and you will be
notified which power you will play. Power assignment is
completely random unless you selected a powerName
in your JOIN command. (That is, there is no such thing as a
"preference list" such as is supported by the Ken Lowe judge).
You cannot JOIN a game that has already begun.
Here is an example JOIN command, which will result in
your becoming POWER#1 (or POWER#2, etc.) in
the game named jigdy:
JOIN jigdy mypassword
Note that the JOIN command is deliberately very different
from the Ken Lowe command to join a game (which is
SIGNON ?gamename password variantInfo...).
This is because the mechanics of the commands
truly are different -- at the DPjudge,
you do not specify any game variant information when
joining a game. At the DPjudge, we assume you know what you're
getting yourself into.