:: Judge: USOS Game: 1425c Variant: H32 Gunboat
:: Deadline: S1425M Thu Jul 23 2009 23:30:00 -0700
Game '1425c' is waiting for 0 more players to sign on.
The parameters for '1425c' are as follows:
Move clock 1410 min 12.00 next 23.00 grace 23.00 delay 0.50 days -MTWT--
Retreat clock 1410 min 0.00 next 23.00 grace 23.00 delay 0.50 days SMTWTFS
Adjust clock 1410 min 0.00 next 23.00 grace 23.00 delay 0.50 days -MTWT--
Access: Any-site, Level: Any, Moderated, Dedication: -10000.
DSettng: Minimum ontime ratio: 0.800. Maximum CD ratio: 1.000.
Variant: H32, Gunboat.
Flags: NoNMR, NoProxy, DIAS, StrictWait.
xFlags: AnyCentres, LateCount, NoResume, ManualStart, Concessions, Max
Absence: 15.
Press: None (except to Master).
Power Assignments: By Preference List or Randomly.
Winning Centers: 9.
Index: 0
Welcome to 1425c, a fast-paced Dipsters Group game.
This is an H32 (Hundred) Variant no press fast gunboat game
with 24 hour deadlines occurring on weekdays only.
To join this game you must be a member of either
The Dipsters Group or Diplomacy Direct
http://www.dipsters.org
-or-
you must have an ontime record greater than 90% on the judges
and you must have no willingly abandoned games.
Do not attempt to join this game if you do not meet
these requirements.
The H32 Variant provides all the benefits of the standard
game in a quick, three-player setting. Based historically
on the Hundred Years War when Burgundy, England, and France
each vied for control of France, the H32 Variant opens with
a very dense board: 17 Suplly Centers, 14 of which are
occupied at the game's beginning. The struggle for the
neutrals is therefore quite contested and all players face
immediate threats to home centers. With only three powers,
a long-term alliance is difficult to maintain since a player
with just 7 SCs is too close to victory (9 SCs) to trust.
For additional information on the Hundred H32 Variant,
please refer to:
http://devel.diplom.org/Zine/F1996M/Schwarz/hundf96m.html
This game is conducted under standard EP House Rules:
http://www.diplom.org/DipPouch/Email/ep.house.rules.txt
The following special rules also govern this game:
1. Do not abandon this game. Abandoning this game
will result in you being banned from all future
Dipsters Group games.
2. This game requires that you maintain a decent
ontime ratio. Do not hold up the game by being late.
In the interest of maintaining timely play for all
players in this game, the GM must eject any player
who has been late more than 20% of the time in this
game and has already been late 4 times or more.
3. If you need an absence during the game, you should
do this on your own by submitting a 'set absence'
command to the judge in the following format:
'Set Absence Jan 01 00:00 to Jan 06 23:59'
Just be sure that you have requested your absence
well before you need it because the judge will not
accept an absence request that falls within the
current season.
4. In a press game the GM may eject any player who
continues to be verbally abusive after one warning.
Find more information about Dipsters Group Games,
the Dipsters Group, and Diplomacy Direct at:
http://www.Dipsters.org
Please also consult the many excellent resources on
the DipPouch web site:
http://devel.diplom.org/DipPouch/
Information about communication in no-press diplomacy
games may be found in Simon Szykman's article at:
http://www.diplom.org/Zine/W1995A/Szykman/NoPress.html
Enjoy your game!
The following players are signed up for game '1425c':
Master dipsters at dipsters.org
Observer someone@somewhere
a power someone@somewhere
a power someone@somewhere
a power someone@somewhere