:: Judge: DEDO  Game: Tuneup01  Variant: Standard Gunboat
:: Deadline: F1902M Tue Aug 18 2009 23:30:00 +0200  

Game 'tuneup01' order #006 (F1902M) has a deadline of Tue Aug 18 2009 23:30:00 +0200.
The earliest orders will be processed is Wed Aug 05 2009 01:18:20 +0200.
One or more players have not gotten their orders in.
One or more players have requested that orders not be processed
until the deadline.
Those who haven't gotten their orders in will be abandoned if nothing
is received by Wed Aug 19 2009 22:30:00 +0200.

The parameters for 'tuneup01' are as follows:
  Move    clock 1410 min 12.00 next  23.00 grace  23.00 delay 0.50 days -MTWT--
  Retreat clock 1410 min 12.00 next  23.00 grace  23.00 delay 0.50 days -MTWTF-
  Adjust  clock 1410 min 12.00 next  23.00 grace  23.00 delay 0.50 days -MTWT--
   Access:  Any-site, Level: Any, Moderated, Dedication: -10000.
   DSettng: Minimum ontime ratio: 0.800. Maximum CD ratio: 1.000.
  Variant:  Standard, Gunboat.
    Flags:  NoNMR, NoProxy, DIAS, StrictWait.
   xFlags:  AnyCentres, LateCount, NoResume, Concessions, Max Absence: 15.
    Press:  None (except to Master).
  Power Assignments: By Preference List or Randomly.
  Winning Centers: 18.
    Index:  19 

Welcome to tuneup01, a fast-paced Dipsters Group game.
This game is intended to be a practice or "tune-up" game for the games  
to be played in the Dipsters 2009 Variant Tournament.

This is a no press fast gunboat game with 24 hour deadlines occurring  
on weekdays only.


To join this game you must be a member of either
The Dipsters Group or Diplomacy Direct
http://www.dipsters.org
-or-
you must have an ontime record greater than 90% on the judges and you  
must have no willingly abandoned games.

Do not attempt to join this game if you do not meet these requirements.


There is one special setting for this game:

1) Players may build in any owned (home or non-home) center during a  
build phase.

This is an interesting setting because it allows for the possibility  
of strong governments in exile even after one's homeland is overrun.


This game is conducted under standard EP House Rules:
http://www.diplom.org/DipPouch/Email/ep.house.rules.txt

The following special rules also govern this game:

1. Do not abandon this game.  Abandoning this game
will result in you being banned from all future
Dipsters Group games.

2. This game requires that you maintain a decent
ontime ratio.  Do not hold up the game by being late.
In the interest of maintaining timely play for all
players in this game, the GM must eject any player
who has been late more than 20% of the time in this
game and has already been late 4 times or more.

3. If you need an absence during the game, you should
do this on your own by submitting a 'set absence'
command to the judge in the following format:

'Set Absence Jan 01 00:00 to Jan 06 23:59'

Just be sure that you have requested your absence
well before you need it because the judge will not
accept an absence request that falls within the
current season.

4. In a press game the GM may eject any player who
continues to be verbally abusive after one warning.


Find more information about Dipsters Group Games,
the Dipsters Group, and Diplomacy Direct at:

http://www.Dipsters.org

Please also consult the many excellent resources on
the DipPouch web site:
http://devel.diplom.org/DipPouch/

Information about communication in no-press diplomacy
games may be found in Simon Szykman's article at:
http://www.diplom.org/Zine/W1995A/Szykman/NoPress.html


Enjoy your game!

The following players are signed up for game 'tuneup01':
   Master                          dipsters at dipsters.org
   Austria    move    5/5   0       someone@somewhere
   England    move    4/4   0       someone@somewhere
   France     move    4/4   0       someone@somewhere
   Germany    move    5/5   0       someone@somewhere
   Italy      move    4/4   0       someone@somewhere
   Russia     move    5/5   1       someone@somewhere
   Turkey     move    4/4   0       someone@somewhere
   Observer                        someone@somewhere
   Observer                        someone@somewhere

Status of the Movement phase for Fall of 1902.  (tuneup01.006)

Austria: Army Serbia.
Austria: Army Galicia.
Austria: Fleet Aegean Sea.
Austria: Army Trieste.
Austria: Army Budapest.

England: Army Norway.
England: Fleet St Petersburg (north coast).
England: Fleet North Sea.
England: Fleet London.

France:  Army Marseilles.
France:  Army Belgium.
France:  Fleet English Channel.
France:  Army Burgundy.

Germany: Army Holland.
Germany: Army Kiel.
Germany: Fleet Denmark.
Germany: Fleet Baltic Sea.
Germany: Fleet Helgoland Bight.

Italy:   Army Venice.
Italy:   Army Piedmont.
Italy:   Fleet Western Mediterranean.
Italy:   Fleet Tyrrhenian Sea.

Russia:  Army Ukraine.
Russia:  Army Warsaw.
Russia:  Fleet Rumania.
Russia:  Fleet Sweden.
Russia:  Fleet Sevastopol.

Turkey:  Army Bulgaria.
Turkey:  Army Armenia.
Turkey:  Fleet Constantinople.
Turkey:  Fleet Black Sea.


Ownership of supply centers:

Austria:   Budapest, Greece, Serbia, Trieste, Vienna.
England:   Edinburgh, Liverpool, London, Norway.
France:    Belgium, Brest, Marseilles, Paris.
Germany:   Berlin, Denmark, Holland, Kiel, Munich.
Italy:     Naples, Rome, Tunis, Venice.
Russia:    Moscow, Sevastopol, St Petersburg, Sweden, Warsaw.
Turkey:    Ankara, Bulgaria, Constantinople, Smyrna.
Unowned:   Portugal, Rumania, Spain.

Austria:   5 Supply centers,  5 Units:  Builds   0 units.
England:   4 Supply centers,  4 Units:  Builds   0 units.
France:    4 Supply centers,  4 Units:  Builds   0 units.
Germany:   5 Supply centers,  5 Units:  Builds   0 units.
Italy:     4 Supply centers,  4 Units:  Builds   0 units.
Russia:    5 Supply centers,  5 Units:  Builds   0 units.
Turkey:    4 Supply centers,  4 Units:  Builds   0 units.


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