:: Judge: DEDO  Game: Freaky  Variant: Dipmach Gunboat
:: Deadline: F1900A Thu Jan 01 1970 01:00:00 +0100  

Game 'freaky' is waiting for 6 more players to sign on.

The parameters for 'freaky' are as follows:
  Move    clock 1380 min  6.00 next  47.50 grace  47.50 delay 0.25 days -MTWTF-
  Retreat clock 1380 min  0.00 next  23.50 grace  23.50 delay 0.25 days -MTWTF-
  Adjust  clock 1380 min  0.00 next  23.50 grace  23.50 delay 0.25 days -MTWTF-
   Access:  Any-site, Level: Any, Moderated, Dedication: -150.
  Variant:  Dipmach, Gunboat.
    Flags:  NoNMR, NoProxy, DIAS, StrictWait.
    Mach:   Famine, Plague, Loans, Assassination, Special, NoForts, Adjacency.
   xFlags:  LateCount, CostalConvoy, Concessions, Max Absence: 15.
    Press:  None (except to Master).
  Power Assignments: By Preference List or Randomly.
  Winning Centers: 15, Winning Countries: 2.

GENERAL INFORMATION:

HOW TO JOIN: This game has "PRFBOTH" turned on.  
This setting works as follows:  
1) If you SET PREFERENCE *, you are asking for a random power.  
Powers are assigned first to those players who chose a 
random power [SET PREFERENCE *].
2) Powers are assigned then to those players who 
submitted a preference list [SET PREFERENCE AEFGIRT].
3) Finally powers are assigned to those players who 
submitted no choice.

This game is conducted under standard EP House Rules:

http://www.diplom.org/DipPouch/Email/ep.house.rules.txt

The following special rules also govern this game:

1. This game requires that you maintain a decent ontime ratio. Do not
hold up the game by being late. In the interest of maintaining timely
play for all players in this game, the GM must eject any player who has
been late more than 20% of the time in this game and has already been
late 4 times or more.

2. If you need an absence during the game, you should do this on your
own by submitting a 'set absence' command to the judge in the following
format:

'Set Absence Jan 01 00:00 TO Jan 06 23:59'

Just be sure that you have requested your absence well before you need
it because the judge will not accept an absence request that starts
before the current deadline.

DIPMACH RULES:

Introduction

Dipmach is an adaption of the Standard Diplomacy Map for play with the
Machiavelli (Classical or version 2) rules. In this game we will play
with the classical rules of Machiavelli.

YOU HAVE TO READ THE CLASSICAL RULES OF MACHIAVELLI. IN ORDER TO GET
THEM send 'get info.machiavelli' to the judge.

Setup is the same as for standard Diplomacy.

Modes of play

Dipmach can either be played as:
     a) 2 or 3-season Diplomacy with or without garrisons (not in this
game)
     b) good ol' Machiavelli (like in this game)

a) Diplomacy style play

To be able to play as 3-season Diplomacy you must set up the game thus:
     create ?gamename yourpassword dipmach
     set mach2     (enables the "diplomacy build and control rules")
     set nodice    (removes disasters, variable income and more)
     set nomoney   (removes all use of money)
     set nospecial (removes the use of elite and militia units)
     set nosummer  (there will be no summer move)
     set nogarrisons (garrisons may not be used or built or coverted
 to)

What are the differences with Diplomacy if I play "3-season dip w/
 garr" ?
Just these few:
     1) you can garrison* an A or F by ordering e.g. A LON C G or
        F LON C G (fleets only in provinces with an anchor symbol).
     2) you can convert* an A to an F by e.g. ordering in spring
        A LON C G and in summer G LON C F.
     3) a garrisoned unit may be eliminated by siege by e.g. ordering
        A LON B G for two *consecutive seasons*
        (you do not have to write A LON B G LON as an army can only
        besiege a G in the province that the army is present in).
     4) there is also a summer season

*Only some SC's (cities) may be garrisoned, these are indicated by
 square
SC symbols. (The number in some cities is for Mach play only and can be
ignored in this case.)

To play 100% Standard Diplomacy also set these flags
     set nogarrisons (this removes the use of garrisons)
     set nosummer (this removes the summer moves and plagues)


b) Machiavelli notes

1) Famine, plague and storms tables have been added.

2) There are no fortresses on the map.

3) Kiel Canal
   This feature allows a fleet in Helgoland Bight to move to Kiel and
   then on to the Baltic Sea and vice versa, and a fleet in Holland to
   move to Kiel and then to Berlin/Baltic Sea and vice versa.

4) Denmark
   A fleet moving from the Baltic to Skagerrak must first enter
 Denmark.
   Army units can move between Denmark and Sweden.

5) Dardanelles, the Sea of Marmara and the Bosphorus
   This feature allows a fleet in the Black Sea to move to
   Constantinople and then on to the Aegean Sea and vice versa, and a
   fleet in Bulgaria/ec or Ankara to move to Constantinople and the on
   to either of the Aegean Sea, Bulgaria/sc or Smyrna.

6) Constantinople province
   This area straddles the abovementioned straits and and army is not
   blocked by those.

7) St. Petersburg province
   *Both* a fleet in in STP/NC *and* STP/SC may convert to garrison.  A
   garrison may likewise convert to a fleet on both coasts.  This means
   that a fleet in BAR has a backdoor into BAL.
   (This feature is due to Machiavelli not having split coasts and thus
 no
   rules covering this.  This issue will not be adressed soon.)

8) Income
   England, Germany and Russia have two dice for variable income.  All
 other
   countries (Austria, Italy, France and Turkey) have one.  In addition
 to
   the playing powers the owner of Spain or Sweden will receive an
   additional roll for variable income.

     State        dice   1  2  3  4  5  6 Initial Major city
     Austria       1     1  2  2  3  3  4    0     Vienna/2
     England       2     1  2  2  3  3  4    3     London/3
     France        1     2  3  3  4  5  6    1     Paris/3
     Germany       2     1  2  2  3  3  4    3     Berlin/3
     Italy         1     2  3  3  4  4  5    1     Rome/2
     Russia        1     2  3  3  4  5  5    3     Moscow/3
     Turkey        1     1  2  3  3  4  4    0     Constantinople/2
     Spain         1     0  0  0  1  1  1    0     Spain/2
     Sweden        1     0  0  0  0  1  1    0     -
     Belgium       -     -  -  -  -  -  -    -     Belgium/2

   The major city and variable incomes are based on the various
 countries
   GNP at the time.  That is why some have 2 dice while others have 1.
   Belgium earned a lot from its rapacious exploitation of the Congo!
   Spain was pretty rich and Sweden earned a lot from its iron mines
 and
   woods and related industries.
   Austria and Turkey were on the other hand not that well managed.

9) Unit availability for Machiavelli2
   England, France, Germany and Russia can build any type of unit
   Austria: no elite professional AGF; only bribe/maintain citizens
 militia
      F units.
   Italy: no elite professional AGF.
   Turkey: no elite professional AGF; no citizens militia F.

   Fleet limits are based on the fleet availability about 1914, as
 those
   figures were easy to find.  The only diffrence with 1901 is that
   everybody had less units.  But relative strengths were about the
 same.
   Turkey had essentially no fleet, and the elite mercenary is
 available
   only for game balance.  As Italy and Austria had less fleet units
 than
   EFGR, I choose to simulate this by removing elite professional
   availability for them.

   Army sizes, i.e. SC availability are kept as in Standard Diplomacy,
   although I slightly penalized AIT in Mach2 by removing access to the
   elite professinal army/garrison unit.


Setup

Game begins in spring 1901
A: Austria  A-Budapest, A-Vienna, F-Trieste, Bohemia, Galicia, Tyrolia
E: England  A-Liverpool, F-Edinburgh, F-London, Clyde, Yorkshire, Wales
F: France   A-Marseilles, A-Paris, F-Brest, Burgundy, Gascony, Picardy
G: Germany  A-Berlin, A-Munich, F-Kiel, Prussia, Ruhr, Silesia
I: Italy    A-Rome, A-Venice, F-Naples, Apulia, Piedmont, Tuscany
R: Russia   A-Moscow, A-Warsaw, F-Sevastopol, F-St Petersburg/sc,
            Finland, Livonia, Ukraine
T: Turkey   A-Constantinople, A-Smyrna, F-Ankara, Armenia, Syria

&: Autonomous garrisons  G-Holland, G-Belgium, G-Sweden, G-Denmark,
            G-Portugal, G-Spain

HERE ARE THE CHARTS FOR PLAGUE AND FAMINE:

#no fam in lon, par, vie, ber, rome; but twice in albania
Famine:   2     3     4     5     6     7     8     9    10    11    12
     2: const  stp  wales belgi ----- ----- ----- norwa pruss brest
-----
     3: edinb marse portu bulga ----- ----- ----- tunis sevas munic
budap
     4: greec tusca burgu ----- ----- ----- ----- ----- tyrol picar
liver
     5: alban ----- livon ----- ----- ----- ----- ----- gasco yorks
-----
     6: ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
-----
     7: ----- ----- ----- -----  naf  alban syria ----- ----- -----
-----
     8: ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
-----
     9: denma ----- apuli ----- ----- ----- ----- bohem ----- -----
-----
    10: venic siles ----- finla ----- ----- ----- ukrai armen -----
serbi
    11: spain galic ankar naple ----- ----- ----- ----- ruman warsa
kiel 
    12: mosco smyrn holla piedm ----- ----- ----- clyde swede tries
ruhr 

#plague is in this case viral epidemics, typhus, trench fever etc
Plague:   2     3     4     5     6     7     8     9    10    11    12
     2: londo budap venic picar tunis ----- armen bohem spain holla
mosco
     3: swede marse pruss ankar ----- ----- ----- ukrai naple brest
berli
     4: smyrn tusca burgu ----- ----- ----- ----- ----- ----- siles
edinb
     5: gasco ----- ----- ----- ----- ----- ----- ----- ----- -----
piedm
     6: clyde ----- ----- ----- ----- ----- ----- ----- ----- -----
-----
     7: ----- ----- ----- ----- -----  naf  alban ----- ----- -----
-----
     8: ----- ----- ----- ----- ----- syria ----- ----- ----- -----
apuli
     9: norwa ----- ----- ----- ----- ----- ----- ----- ----- galic
greec
    10: warsa finla york  ----- ----- ----- ----- ----- belgi bulga
ruhr
    11: munic liver tries ----- ----- ----- ----- tyrol ruman  stp 
rome
    12: vienn const portu sevas wales ----- livon serbi kiel  denma
paris


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The following players are signed up for game 'freaky':
   Master                           yves_grosdidier at yahoo.com
   Observer                         someone@somewhere
   a power                          someone@somewhere


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